![]() ![]() ![]() The controls of Exit the Gungeon are simple enough, with the player moving their character with the left stick, aiming with the right, and blasting out gunfire by mashing down the right trigger-button. That’s not to say that a lot doesn’t remain the same though: you’ve still got the comical writing, the epic selection of weapons, and the cute yet vicious bullet-themed enemies to defeat that caused you so many problems in the last game. That sounds complex, but it literally just means you can jump – it seems like a small addition, but it adds something completely different to the formula. That shift to a 2D plane of view changes up the gameplay substantially, with players not only able to dodge roll their way through incoming fire this time around but also VERTICALLY dodge roll through them. It turns out that leaving the Gungeon is a whole lot different to entering it though, with the game shifting from a dungeon-crawling-shooter to a wave-based-2D-shooter as you blast your way up an elevator to escape the hazards of the deadly Gungeon before it collapses on itself. Exit the Gungeon’s title sums up the concept of the game: whilst you spent your time trying to Enter the Gungeon previously, this time around you’re trying to escape following your success in killing the past (that might sound weird if you haven’t played the first game, but believe me, it makes for a charming and humorous time). ![]()
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